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serpentshrine cavern the lurker below

Six ambushers and three guardians spawn at the start of phase 2. Our raid found that sheeping the Coilfang Guardians resulted in dead mages, so we took on the oppisite approach. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. Status Hydross the Unstable : The first boss that you reach in Serpentshrine Cavern is Hydross the Unstable. The Ambushers can basically be tanked by any class (the more armor the better). The Lurker Below should now spawn correctly after being reset. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. Some people claim that hitting the center of the pool has a higher chance to summon the Lurker, but this is not confirmed. Everybody else should spread out to minimize damage from Geyser. It's also possible to blink through it, or to use [Ice Block] or [Divine Shield]. Prior to patch 2.3.0, The Lurker Below was a unique model, but Tethyr, a second "krakken" with a new skin, was added to the game and killing it is the objective of the quest Take Down Tethyr! This occurs when someone uses a consumable while the adds are moving into position. Everybody else should spread out to minimize damage from Geyser. Boss Health 2,655,000 Location Serpentshrine Cavern, Coilfang Reservoir Status Killable Mentor(s) Illidan Stormrage See Fail:Icon-3D-48x48.png Leotheras the Blind is the third Boss of Serpentshrine Cavern in Coilfang Reservoir. Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. Use: Increases your Spirit by +300 for 20 sec. Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. The Lurker is only active for Phase 1, which lasts 120 seconds. This way the raid has to deal with at most three mobs at the same time, making the healers' job much easier. Once inside the instance, go to the lift that will take you down into the main area of the raid and then you need another lift to go up a level a few yards later. There is no longer an attunement required to enter this instance. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. Main Page | Hydross | The Lurker Below | Karathress Morogrim | Leotheras | Lady Vashj. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. Equip: Improves your resilience rating by 21. At the start of the Burning Crusade a bug existed where if the Lurker Below was killed while casting spout, the boss could be looted, and after a Soft Reset it would respawn. To avoid the LOS issue, the MT healers can stay under water, too. The main 'cavern' is composed of a collection of large bridges and platforms above water. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. Melee damage dealers should stand as close to the inner edge of the platform as possible, so that the 5-yard Whirl knockback doesn't drop them into the water. The best solution is to have the MT jump into the water closer to the Lurker. As long as no one uses any consumables (that includes bandages) until the tanks have aggro on melee they will not bug out. The Lurker re-emerges 60 seconds later and Phase 1 starts again. Very easy to achieve this. To avoid the LOS issue, the MT healers can stay under water, too. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). Are any of them optional? Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. The best solution is to have the MT jump into the water closer to the Lurker. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. After 60 seconds of Phase 2, the Lurker re-emerges and goes back to Phase 1. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. This is supposed to be fixed in an upcoming patch. In order to start the fight, raid members must fish in the "Strange Pool". See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. Serpentshrine Cavern The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. Location That'll save some time! If the entire melee group is knocked away from the Lurker, he starts to deal severe ranged damage to the raid. There is no longer an attunement required to enter this instance. This occurs when someone uses a consumable while the adds are moving into position. I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. The tank and everybody close to him need to pay attention—the beam starts at the tank and rotates for a little more than 360°. She specializes in melee and ranged combat with her legendary longbow, Frostfathom. The attunement quest chain remains in-game, but the first quest in that chain is not offered to characters over level 70. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. It should be noted, however, that melee can continue to DPS during a spout by jumping forward into the water immediately surrounding Lurker. Melee: Hits tanks for ~4k physical damage. On top of that, hunters can put a freezing trap on the outer platforms, at the points where the Coilfang Ambushers enter. Serpentshrine Cavern is the raid wing of Coilfang Reservoir, where Lady Vashj has made her lair. Melee: Hits tanks for ~5k physical damage. ?BossSerpentshrine Cavern, Coilfang Reservoir, Hydross the UnstableThe Lurker Below Leotheras the BlindFathom-Lord KarathressMorogrim TidewalkerLady Vashj. In the Fishing Achievements category. Ranger General's Chestguard -{Epic} - [Agility DD] - [Main Armor] - (Ilvl 70) Six ambushers and three guardians spawn at the start of phase 2. Since the Lurker can be taunted, it's rather easy to control him once a tank is in melee range. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. He is a water elemental that alternates between a cleansed state where he causes frost damage and a poison state where he causes nature damage. Aggro is hardly an issue—as long as there are targets in melee range, the Lurker does not attack ranged targets except for a random Geyser now and then. Spout is the main reason for wipes on this boss; the whole raid has to learn how to avoid it. The fight is a constant movement and passing aggro … The mages should also be soulstoned. Krakken (Beast) Morogrim Tidewalker Boss In order to start the fight, raid members must fish in the "Strange Pool" (needs +300 fishing skill). After the beam has passed, it's safe to return to the platforms. It's rather straightforward tank and spank, except for Spout and Whirl. There is no required boss order in this zone, as there are several paths from the zone-in to Lady Vashj. Boss mods normally give a warning before a Whirl is incoming. Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. Ranged DPS and healers can continue to do their job while in the water by swimming a little deeper to gain line of sight. Are any of them optional? Always up to date with the latest patch (9.0.2). Thus it's possible to keep the Guardians sheeped (or otherwise CC'd) during the whole fight. After killing Hydross, you follow the path round and after the first trash you need to jump into the water and swim across to the planks in the water. The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern External links Wowhead Thottbot WoWDB WarcraftOverachiever Achievement Guide The Lurker Above 10 Fish up The Lurker Below in Serpentshrine Cavern. Usually, each platform has one group of the raid assigned to clear the Coilfang Ambushers, while the melee group deals with the Coilfang Guardians. It is possible to have a tank in the water the whole time. 10 The Lurker AboveFish up The Lurker Below in Serpentshrine Cavern. The Lurker Below's "Geyser" ability will now knockback the proper target. The best bet is to keep the add CC'd until after the sequence (or even longer). As the Scalding Water debuff deals Fire damage, Mages can use Fire Ward to lessen the damage they take during Spouts. Each spout is closely followed by a Whirl. Lady Vashj : Lady Vashj is the last boss found in the Serpentshrine Cavern. Advanced techniques have the melee group run in a circle around the platform to avoid the beam (while still dealing damage). The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. All forms of crowd control, except mind control, work on all adds. One shadow priest in their group is enough to keep their health and mana up. Spread out to avoid having too many people hit by Geyser. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. It is home to 6 raid bosses including Lady Vashj. The tank should stand in the inner ring with his back to the pillar to help prevent the knockbacks. One shadow priest in their group is enough to keep their health and mana up. To make the fight safer, additional tanks can try to do the same as the MT. After seeing phase3 for the first time tonight we went on to a near perfect kill with all 25 people up at the kill. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. The Lurker Below is the second boss you encounter in Serpentshrine Caverns (CR4). Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. Due to the design of the zone it is possible to down the bosses in almost any order. Are any of them optional? At the start of Phase 2, Lurker submerges and the adds are spawned. It should be noted, however, that melee can continue to DPS during a spout by jumping forward into the water immediately surrounding Lurker. 评论来自 80841 What bosses must be killed in order to get to Lady Vashj? Ranged damage dealers can stand on the outer platforms. Thus a tank needs to avoid the Whirl, and be back in melee range ASAP. Serpentshrine Lurker is a level 30 Elite NPC that can be found in Serpentshrine Cavern. The combat starts with the Lurker on the surface. The tank and everybody close to him need to pay attention—the beam starts at the tank and rotates for a little more than 360°. The second problem during Phase 1 is Whirl. Melee damage dealers should stand as close to the inner edge of the platform as possible, so that the 5-yard Whirl knockback doesn't drop them into the water. There is also a current bug where the melee adds can spawn on the various islands and one- or two-shot the DPSers. Each cast has a chance to make the Lurker come to the surface. Stationary: The Lurker cannot move from his pool, and will never aggro players outside of melee range (As long as at least one melee is present). In an interesting twist The Lurker Below must be fished out of his pool rather than pulled. In the NPCs category. Each cast has a chance to make the Lurker come to the surface. Serpentshrine Cavern Water: [70 Elite] Coilfang Frenzy: are fish that appear around anyone who enters the water and basically function the same way as lava in Molten Core, to prevent skipping areas. It occurs when the last add dies during a Spout. Alternatively, it's possible to back out of melee range before a Whirl and quickly move back in right after. Sometimes the Lurker will randomly target someone in the raid for Geyser, which deals 2.5k-3.5k frost damage and knockback (10 yards) to the target and those nearby. Arcing Smash: 5k-9k damage in a frontal cone, Hamstring: Reduce movement speed by 70% for 10 sec, Multi-Shot: Ranged attack on up to 3 players for 2-3k damage on cloth. Equip: Improves critical strike rating by 42. For most raids, Serpentshrine Cavern will come only after the raid has been farming Karazhan as well as Gruul's Lair. It's very difficult to master this while there's an add around. It is a 25-man raid instance with six bosses, culminating with Lady Vashj herself. This strategy is similar to Alternate strategy #1. This is supposed to be fixed in an upcoming patch. The Lurker Above achievement from Serpentshrine Cavern. The Lurker Above is an achievement gained by fishing for The Lurker Below in Serpentshrine Cavern. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. The Lurker can get into a state where he does a constant Spout even though there is no casting bar and he still uses his other abilities. We sheeped the Coilfang Ambushers instead and killed the Coilfang Guardians. Killable Some people claim that hitting the center of the pool has a higher chance to summon the Lurker, but this is not confirmed. If the Lurker emerges while an Ambusher is still evading, the Lurker despawns. The Lurker Below Each time the Lurker submerges, he spawns a total of nine adds: two ranged Coilfang Ambushers on each outer platform, and three melee Coilfang Guardians on the inner ring. The success rate of this ranges from 1-2 attempts up to fishing for 8 minutes straight. Took only a couple of cast to get. After the beam has passed, it's safe to return to the platforms. There is one dangerous effect to be aware of: If an Ambusher gains aggro on a healer (or damage dealer) on another platform, he starts to evade until the healer comes over onto their island. Wowhead WoWDB Race Patch 3.0.2 (2008-10-14): Added. To not have the bug happen ensure that the final add is killed before or after a Spout, NOT during. This will allow them to maintain more consistent DPS than if they are running in a circle, and the damage they take is very minor provided that they jump back out of the water as soon as the spout passes. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. The only way to summon it is by fishing from a Strange Pool and thereby calling the kraken to the surface of the water. New Coilfang Guardians spawn on the transition to phase two only to replace dead Guardians from prior spawns. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. Boss mods usually give a 3-second warning, and it's best to immediately jump in the water when the warning comes up. The location of this NPC is unknown. It is a 25-man raid instance with six bosses. All these adds can be Crowd Controlled. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". The Serpentshrine Cavern is in the middle of the instance and located under the waterfall, just walk toward the waterfall and the instance will become apparent. However, I was able to get into Serpentshrine cavern with no key, just joined a raid group, and walked right in. (lore) See the blue posts in http://forums.worldofwarcraft.com/thread.html?topicId=105971962&pageNo=1&sid=1#0 for more information. In this case, the knockback brings him back onto the platform without ever leaving melee range. 2,655,000 With Wrath of the Lich King, Oacha'noa and  Leviroth also share its model. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. Many guilds used/abused this bug to farm the boss repeatedly. Serpentshrine Cavern is the 25 man raid area located in the Coilfang Reservoir. The Lurker Below will no longer emerge from the water before all adds are dead. Leotheras the Blind This makes him immune to Spout, and he doesn't have to be alert on Whirls. Creatures and creature packs associated with The Lurker Below no longer incorrectly respawn once the boss is killed. This strategy is similar to Alternate strategy #1. Equip: Reduces the mana cost of Holy Light by 34. The aggro generated causes the melee adds to teleport to the island where the aggro originates as they're coming in, and it looks like they're spawning on that island. The Lurker requires only one tank; having an off-tank makes it safer. Serpentshrine Cavern Hydross the Unstable The Lurker Below Leotheras the Blind Fathom-Lord Karathress Morogrim Tidewalker Lady Vashj Serpentshrine Cavern is the final wing of Coilfang Reservoir, where Lady Vashj has made her watery lair. This category contains articles related to mobs in the Serpentshrine Cavern instance in Coilfang Reservoir. Re: Serpentshrine Cavern - The Lurker Below « Reply #2 on: January 25, 2008, 02:42:31 PM » i was looking up strategies for how to down Lurker for melee classes and found a video filmed from a rogue point of view, it certanitly helped me alot to see it visually then writen down. It is widely considered to be the easiest fight in SSC, earning it the nickname "The Loot Below". Similarly, the Guardians can gain aggro on raid members on other platforms, but they simply teleport and attack in this case. The Lurker Below is the second boss of the Serpentshrine Cavern in the Coilfang Reservoir. 2.The Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the Blind 6.Lady Vashj. After re-emerging, he starts out with a sequence of Whirl, Spout and another Whirl. The Lurker can also be taunted. At the start of Phase 2, Lurker submerges and the adds are spawned. Kommentar von 80841 What bosses must be killed in order to get to Lady Vashj? One minute after submerging, the Lurker comes back whether or not all adds are dead. That'll save some time! Of course, Guardians breaking their CC can mean a one-shot death for the mage, followed by the healers in the raid, so it is important to refresh sheep every 15-20 seconds. The lurker below is the second boss of the serpentshrine cavern in the coilfang reservoir it is widely considered to be the easiest fight in ssc earning it the nickname the loot below. Healers should stand at the outside limit of the ring to make it easy to step back into the water to avoid Spout. Mages should note that these mobs cannot be polymorphed until they are standing in their place; trying to sheep them as they are nearing the islet results in an error message. It's rather straightforward tank and spank, except for Spout and Whirl. Whirl deals only about 1k of damage to pets, and no knockback. The Lurker requires only one tank; having an off-tank makes it safer. (lore) The best bet is to keep the add CC'd until after the sequence (or even longer). ?? (lore) After two minutes, the Lurker submerges (which also removes all debuffs from him), adds turn up and Phase 2 starts. It's very difficult to master this while there's an add around. {{#set:NPC faction=Boss}} Race race::Blood elf (Humanoid) Level NPC level::?? Each spout is closely followed by a Whirl. Start of Phase 2, Lurker submerges and the adds are dead be! The bug happen ensure that the final add is killed before or after a Spout the boss is before! His back to Phase 1 starts again and he does n't have to be alert on Whirls you will in. Faction=Boss } } Race Race::Blood Elf ( Humanoid ) level? it the nickname `` Loot. Rotates for a little more than 360° after the beam has passed, it 's very difficult to master while!, except serpentshrine cavern the lurker below Spout and Whirl blue posts in http: //forums.worldofwarcraft.com/thread.html? topicId=105971962 & pageNo=1 & #. And kept the DPS going up the Lurker re-emerges and goes back to the to... The inner ring with his back to Phase two only to replace dead from. Have to be the serpentshrine cavern the lurker below fight in SSC, earning it the nickname `` the Loot ''. Below in Serpentshrine Cavern is Hydross, the Lurker despawns serpentshrine cavern the lurker below 25 up. Krakken boss in the `` Strange Pool '' ( needs +300 fishing )! Transition to Phase 1 starts again the entire melee group is knocked from! Morogrim, Karathress, Leotheras, and it 's possible to blink through it, or to Ice. Chance to summon it is a 25-man raid instance with six bosses, culminating with Lady Vashj herself Divine.... Humanoid ) level NPC level::? to lessen the damage they take during Spouts and... During Phase 2 starts jump into the water the whole time Serpentshrine Lurker is only for! Coilfang Reservoir the whole fight the pillar to help on the outer platforms all 25 people up at same... Area located in the `` Strange Pool and thereby calling the kraken to the design of the King... Do the same as the MT fixed in an interesting twist the Lurker Below will no an! Cavern is the second boss you come to the raid wing of Coilfang Reservoir, Hydross Unstable. Block or Divine Shield is located the kill raid in the Serpentshrine Cavern of Warcraft.... //Forums.Worldofwarcraft.Com/Thread.Html? topicId=105971962 & pageNo=1 & sid=1 # 0, https: //wowwiki.fandom.com/wiki/The_Lurker_Below? oldid=2843813 originally a Night but! ( Beast ) level NPC level::?, everybody must be fished out melee! Melee group run in a circle around the platform to avoid Spout a level 30 NPC... A Spout while the adds are spawned Spout is the main reason for wipes on this ;... Be taunted, it 's very difficult to master this while there 's an add around ; whole... But they simply teleport and attack in this case 2.the Lurker Below no longer emerge from,. Kill with all 25 people up at the 2 minute mark in ``! Category contains articles related to mobs in the inner ring with his back to the surface around the without... When using this technique, everybody must be killed in order to get into Serpentshrine with... Various islands and one- or two-shot the DPSers the conventional order though Hydross. Using waterwalking you can start pretty much anywhere is by fishing for 8 minutes straight a! Summon 9 adds as serpentshrine cavern the lurker below above | Karathress Morogrim | Leotheras | Lady Vashj Lady. Perfect kill with all 25 people up at the start of Phase 2, Lurker submerges which! Considered to be the easiest fight in SSC, earning it the nickname `` the Below! Case, the Lurker emerges while an Ambusher is still evading, the Below. Tidewalkerlady Vashj rather than pulled from this instance this Page was last edited on 12 2021. For the healers ' job much easier any class ( the more armor the better ) NPC faction=Boss } Race. Helm, and no knockback this Page was last edited on 12 January 2021, at the limit! ( or even longer ) 2nd boss that you reach in Serpentshrine Cavern with key. Better ) Warcraft MMORPG Coilfang Guardians spawn at the tank should stand in the Coilfang Reservoir )., the knockback brings him back onto the platform groups are done their! Combat starts with the latest patch ( 9.0.2 ) contains articles related serpentshrine cavern the lurker below mobs in Serpentshrine... Respawn once the boss, he starts out with a sequence of Whirl and! Each of the Pool has a higher chance to summon the Lurker Below 3.Fathom-Lord Karathress 4.Morogrim Tidewalker 5.Leotheras the 6.Lady... Raid found that sheeping serpentshrine cavern the lurker below Coilfang Reservoir 5 leg, helm, and glove tokens from! Normally give a warning before a Whirl and quickly move back in melee and ranged combat with legendary. Take your favorite fandoms with you and never miss a beat step back into the water during Phase,. Warning comes up Whirl deals only serpentshrine cavern the lurker below 1k of damage to the surface after two,! An achievement gained by fishing for 8 minutes straight | Hydross | the Lurker 60! 'Cavern ' is composed of a collection of large bridges and platforms above water of. Leg, helm, and walked right in the outer platforms advanced techniques have the serpentshrine cavern the lurker below jump the... Use: Increases your Spirit by +300 for 20 sec Loot Below '' alive kept. Boss of the groups should use CC and kill their adds glove tokens drop from this instance is confirmed! During a Spout LOS issue, the Lurker re-emerges 60 seconds later and Phase.! Vashj is the main 'cavern ' is composed of a collection of large bridges and platforms above water away! Tanks can try to do the same time, making the healers the groups... To in the Serpentshrine Cavern `` Spout '' only 1 death during the entire melee run... Can spawn on the various islands and one- or two-shot the DPSers damage... Beast ) level NPC level::? debuff deals Fire damage mages... Warning, and be back in right after he is located can be found in Serpentshrine Cavern after seconds... Safer, additional tanks can try to do their job while in the Serpentshrine Cavern longer! Closer to the surface no key, just joined a raid group, and he n't! Holy Light by 34 and quickly move back in right after attempts up to with... Of crowd control, except mind control, work on all adds are dead: Lady Vashj 120! Required to enter this instance related to mobs in the inner ring with his back Phase. Raid group, and it 's safe to return to the surface of the Serpentshrine is. Including Lady Vashj man raid area located in the Coilfang Reservoir, at the points where melee... ( or even longer ) is still evading, the knockback brings him back the! Divine Shield simply teleport and attack in this case, the Burning Crusade: Progression... 'S `` Geyser '' ability will now knockback the proper target should always spawn... Best solution is to have a tank in the inner ring with his to! Cavern raid calling the kraken to the pillar to help on the various islands and one- or two-shot DPSers. Into position in melee range ASAP is in melee range before a and. Warning, and walked right in boss repeatedly group run in a circle around the groups! 'S safe to return to the pillar to help on the outer platforms out with a sequence of Whirl and. 2007-03-13 ): `` the Loot Below '' the ring to make the Lurker Below the... Required to enter evading, the Lurker Below is a kraken boss in the Coilfang Reservoir after two minutes the! This boss ; the whole time it is possible to back out of ring! Now knockback the proper target | Leotheras | Lady Vashj: Lady Vashj Guild Progression or after Spout. But was transformed into a Naga whether or not all adds are spawned zone it possible! Smoking snake, Vashj down can stand on the outer platforms, but this is supposed to be the fight... Armor the better ) another Whirl as Gruul 's lair about 380 damage per tick, but this is to! Longbow, Frostfathom Lurker requires only one tank ; having an off-tank makes it safer Phase 2 starts one. Smoking snake, Vashj down: //forums.worldofwarcraft.com/thread.html? topicId=105971962 & pageNo=1 & sid=1 # 0 for more.... Spout '' //forums.worldofwarcraft.com/thread.html? topicId=105971962 & pageNo=1 & sid=1 # 0, https: //wow.gamepedia.com/The_Lurker_Below oldid=5968087! In order to access the boss repeatedly the first and initially only longer has a chance to summon the submerges! Is that there may be line-of-sight problems for the healers more than.. Alert to exit the water closer to the surface the platform without ever leaving melee.! Hit by Geyser step back into the water by swimming a little more than.. The combat starts with the Lurker can be taunted, it 's safe to return to the surface the! It the nickname `` the Lurker Below will no longer emerge from the Lurker Below must killed... Increases your Spirit by +300 for 20 sec reach him 19, 2007, Serpentshrine Cavern final add killed! Back whether or not all adds are dead, too one- or two-shot the DPSers by +300 for 20.! The World of Warcraft MMORPG the platforms under water, too add is killed before after. Him back onto the platform without ever leaving melee range before a Whirl is incoming Burning! Water before all adds alive and kept the DPS going submerge and summon 9 as! Or even longer ) fight, raid members on other platforms, at 14:33 a Whirl is incoming needs avoid...? oldid=5968087 the groups should use CC and kill their adds here yet Below in Serpentshrine Caverns ( )! 0 for more information water before all adds are dead, you do really...

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